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Technologies / Programming

Creating 3D iOS Applications with SceneKit

The training provides comprehensive knowledge in the field of creating 3D applications for iOS devices using the SceneKit framework. The program combines theoretical foundations with intensive practical workshops, during which participants create their own 3D applications. During the classes, participants learn techniques for rendering 3D objects, creating animations, and implementing physics in the iOS environment.

Issues

  • SceneKit framework architecture
  • 3D scene creation
  • Materials and textures
  • Lighting and shadows
  • 3D object animation
  • Physics simulation
  • Performance optimization
  • ARKit integration
  • User interaction handling
  • Debugging 3D applications
  • Particle effects
  • Best practices for 3D development

Benefits

  • After completing the training, participants will be able to independently create 3D applications for iOS devices using the SceneKit framework
  • They will gain practical skills in designing and implementing 3D scenes, animations, and physical simulations
  • They will learn optimization techniques and integration with other Apple technologies
  • They will be able to create visually appealing and performant 3D applications

Who is this training for?

iOS developers looking to expand their skills with 3D graphics
Mobile application programmers interested in creating games and 3D visualizations
Software developers who want to learn the SceneKit framework
Game designers interested in iOS development
Software architects designing immersive experiences

Prerequisites

  • Knowledge of Swift programming language
  • Basic experience in iOS application development
  • Understanding of object-oriented programming concepts
  • Basic knowledge of graphics and coordinate systems

Training program

01

Framework architecture

  • Basic 3D objects and scenes
  • Coordinate systems and transformations
  • Environment configuration
  • Rendering and Materials
  • Materials and textures
  • Lighting and shadows
  • Camera and perspective
02

Visual effects

  • Animation and Physics
03

Object animation

  • Physics in SceneKit
  • Collision detection
04

Particle systems

  • Performance optimization
  • Integration with ARKit
05

User interaction

  • Debugging and profiling

Delivery Methods

Online

  • Convenience of participating from anywhere
  • Interactive live sessions with trainer
  • Materials available for 30 days
  • No travel costs

On-site

  • Direct contact with trainer and group
  • Intensive hands-on workshops
  • Networking with other participants
  • Full focus on learning

Frequently asked questions

What are the prerequisites for this training?

For Creating 3D iOS Applications with SceneKit we recommend: Knowledge of Swift programming language; Basic experience in iOS application development; Understanding of object-oriented programming concepts.

What is the format and duration of this training?

The training lasts 2 days and is available in online and on-site format. Sessions run from 9:00 AM to 4:00 PM. We can also customize the schedule to fit your team's needs.

Who is this training designed for?

This training is designed for: iOS developers looking to expand their skills with 3D graphics; Mobile application programmers interested in creating games and 3D visualizations; Software developers who want to learn the SceneKit framework.

Klaudia Janecka
Klaudia Janecka Opiekun szkolenia

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Funding Options

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Up to 80%

Development Services Database

Up to 80% funding for SMEs from EU funds

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Up to 100%

National Training Fund

Up to 100% funding for employers

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ING Bank - EITT client
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PKO Bank Polski - EITT client
PZU - EITT client
Allianz - EITT client
T-Mobile - EITT client
KGHM - EITT client
PGE - EITT client
IKEA - EITT client
InPost - EITT client
Leroy Merlin - EITT client
ZUS - EITT client

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