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Gamification - methods to increase employee engagement and effectiveness

The training focuses on the use of gamification mechanisms as an effective tool for increasing employee engagement. The program combines theory and practice through the use of business team games and the latest findings in the field of player psychology. Participants will learn practical methods for designing and implementing gamification solutions in their teams. The workshop is conducted in an interactive form, using real-life simulations and exercises, allowing for immediate application of the knowledge gained.

Issues

  • ABCs of Gamification

  • Interface

  • Game Mechanics

  • Psychology of players

  • Design of gamification mechanisms

  • Incentive systems in games

  • Typologies of players

  • User experience design

  • Creating stories and narratives in games

  • Managing the dynamics of the game

  • Analysis of player behavior

  • Implementation of gamification solutions

Benefits

  • Practical learning of the mechanisms of transferring solutions from the world of games to business reality significantly enriches the team management workshop
  • Design engaging business games allows you to create effective motivational tools
  • The psychology of the players allows better adjustment of gamification mechanisms to the needs of the team
  • Receiving ready-made game templates accelerates the implementation of the learned techniques in practice
  • Creating engaging stories increases the effectiveness of introduced motivational solutions
  • Designing gamification mechanisms allows you to create long-term engagement strategies

Who is this training for?

Managers of sales, marketing, Human Resources departments
HR business partners
Marketing and HR professionals
Project managers
All those interested in the topic of gamification
People who want to learn about gamification methods to increase their own motivation and effectiveness
Managers responsible for team engagement
Development and training specialists

Prerequisites

  • Basic experience in team management
  • Knowledge of the basics of motivational psychology
  • Willingness to actively participate in games and simulations
  • Openness to innovative management methods

Training program

01

Gamification - what is it and where did it come from?

  • Benefits of introducing gamification in teams
  • What business - such a game - adapting games to the industry
  • Why do games work? - The gratification model in teamwork
02

Module 2 - The player and his position in the game - interpreting behavior

  • Typologies of players according to Richard Bartle.
  • Andreasen and Downey player test
  • Player motivations vs employee motivations
  • A player in a team - how does the group affect the psychology of the player?
  • Neurocognitive concepts of how games work - why does our brain like to play?
03

Module 3 - Fundamentals of game mechanics

  • MDA mechanics - what must the developer keep in mind? What is of interest to the player?
  • What do angry birds need? - tetrad of player needs
  • LPB - prizes in games
  • 3F - motivators in games
  • Game dynamics curve
04

Day 2 Module 4 - Set the machine in motion - the earthquake game

  • Simulation game, during which participants themselves will experience the transfer of the player's experience to the analysis from the business side.
  • Participants, together with a trainer, will learn how to recognize types of players during a game and make assessments of the motivation behind their actions.
  • Players will observe the differences between interactions in intra-team and inter-group competition.
05

Module 5 - Interface

  • Creating an interface - how to transmit instructions
  • Create engaging stories and game backgrounds
  • P-S-R - rules for creating a game interface
  • Player introduction and changes to game conditions
06

Module 6 - The Great Creator - the game of making a game

  • During this module, participants will create games on their own that fit the specific business realities and goals identified by the trainer.
  • Preparation for the creation of the game will be preceded by an analysis of case studies.
  • Analysis with the trainer including checking with:
  • Pyramid of players
  • The curve of the game

Delivery Methods

Online

  • Convenience of participating from anywhere
  • Interactive live sessions with trainer
  • Materials available for 30 days
  • No travel costs

On-site

  • Direct contact with trainer and group
  • Intensive hands-on workshops
  • Networking with other participants
  • Full focus on learning

Frequently asked questions

Who is the Gamification - methods to increase employee engagement and effectiveness training for?

This training is designed for professionals looking to develop skills in gamification - methods to increase employee engagement and effectiveness. Required level: intermediate.

How long is the Gamification - methods to increase employee engagement and effectiveness training?

The training lasts 2. Available in online or on-site format.

Will I receive a certificate?

Yes — every participant receives a completion certificate confirming acquired competencies. EITT holds ISO 9001 accreditation.

Can this training be conducted for a closed group?

Yes — we offer dedicated closed trainings for companies. We customize the program to your team's needs. Contact us for an individual quote.

Kamil Gabryszewski
Kamil Gabryszewski Opiekun szkolenia

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Funding Options

Check funding options for your company

Up to 80%

Development Services Database

Up to 80% funding for SMEs from EU funds

Check availability
Up to 100%

National Training Fund

Up to 100% funding for employers

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Trusted by

We train teams at Poland's largest companies

ING Bank - EITT client
mBank - EITT client
PKO Bank Polski - EITT client
PZU - EITT client
Allianz - EITT client
T-Mobile - EITT client
KGHM - EITT client
PGE - EITT client
IKEA - EITT client
InPost - EITT client
Leroy Merlin - EITT client
ZUS - EITT client

Interested in this training?

Contact us - we'll prepare an offer tailored to your organization's needs.

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